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@WRTGTA Yeah, that's the latest update for the legacy version.
@rashkasosi That would be a lot of work, but that's also a good idea. I'll do that for my next mod.
@-EcLiPsE- Thank you! Yeah, I was surprised to learn that there was only one other grease gun too. I just wish the animations were better. The reload really bugs me.
@MugtoastModding Oh shit sorry I didn't respond. Yeah, no problem. Nicolas Riley created the model I just ported it. You can credit me if you'd like, but definitely credit Nicolas Riley. His profile is in the description.
@imViyla I've actually done one. https://www.gta5-mods.com/weapons/jw3-tti-mpx
@ex4mple694201337 Just updated the description. I'm going through all my mods to update them.
@Talibrations007 Glad I could help. Best of luck to you!
@ex4mple694201337 Yeah I should add that to the description.
@Talibrations007 Precisely. You would also have to move the node position, yeah.
@Talibrations007 Thanks! Yeah, I know exactly why that is. Basically, the node the carbine rifle uses for the scope attachment is WAPScop, and the special carbine uses WAPScop_2, so if you simply edit the file name, the nodes won't change, and the special carbine doesn't give the command to spawn the scope attachment.